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## Combat

 *- Damn, what should I do now? I'm screwed! Wait, I can kill that one!*

While on combat you can select a target and between 2 actions: `attack` or `defense`. (Or drink potions) 

Every enemy type has a different behaviour pattern.  

Use those patterns to choose when you will attack or defend.

Dance with the rhythim of the combat. Is it time to a powerfull enemy to attack? Just choose another enemy to fight until you think its the best moment to fight them.  

Enemies can have 4 phases:

`attack` 

- Enemy attacks you. If your defense is greater than his attack you will receive only part of his attack or nothing. `damage = ATK - DEF`

`defense` 

- Enemy defends. If his defense is greater than your attack they will receive only 50% of your attack. `damage = ATK * 0.5 `

`vulnerable` 

- Enemy does nothing, and you will give him critical damage if you attack him. `ATK * CRIT`

- `critical` 

- Enemy does a critical attack on you. `damage * 2`

Some enemies can have a special behavior that happens on the start of the battle, between turns or when they dies.

## Potions

Potions can be used mid-battle to change your status. 

There are buff potions (increase your status until next floor), status potions (increase your status forever), special behaviors potions (attack all enemies, make all enemies vulnerables, etc).

## Potion store

After each floor you will go to the potions store. There you can buy new potions between 4 random options. You can also pay to reroll the store    

Based on auto-chess stores.  


## Enemies


``Bat`` |  | Bats are not much powerful, but they will always attack.

``Goblin`` |  | Globins are a little more powerful than bats and they can also defend.

``Zombie`` |  | Zombies are hard to kill, with lots of DEF and HP. (You can use them to avoid attacks from other enemies)

``Skeleton`` |  | Skeletons are fragile, but have a great attack power.

``Thief`` |  | Thieves will steal all your potions at the start of the fight. You will receive them back after killing him.  

``Witch`` |  | Witches decreases your attack and defense until the next floor. 

``Necromancer`` | | Necromancers will try to revive dead enemies, every turn.

``Demon`` |  | Demons will increase their power every turn. They drop a potion that is able to make you breath fire.

``Vampire`` |  | Vampires will steal your HP every turn.

``Dragon`` | | The final boss. You must kill him to save your friend Chuck. He burns your skin every turn, giving you 2 of damage.

``Treasure`` |  | A treasure with 5000 coins. Can only be found at the first floor. Ultra rare.

## Roguelit-y

The dungeon is designed by a human, but you can get some randomish events to help or fuck you up.

## Plot 

Your friend Chuck told you that he will explore the Midlake Tower and if he don't come back before the night fall to you go there to help him.  

After you got into the island a giant dragon was in the top of the Tower and you could hear your friend there screaming for help.

Now you must save your friend Chuck from that dragon

## Credits

This game is using the great Playout UI library from Potch, which is under the `BSD 3` license. https://github.com/potch/playout

You can check the license file at `The Legend of Chuck-version.pdx/playout/LICENSE`.

Source code: https://codeberg.org/ussaohelcim/tloc

Download

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The Legend of Chuck-101.pdx.zip 5 MB

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